Article  Today’s humanoid robots look remarkable, but there’s a design flaw holding them back

#1
C C Offline
https://theconversation.com/todays-human...ack-262720

INTRO: Watch Boston Dynamics’ Atlas robot doing training routines, or the latest humanoids from Figure loading a washing machine, and it’s easy to believe the robot revolution is here. From the outside, it seems the only remaining challenge is perfecting the AI (artificial intelligence) software to enable these machines to handle real-life environments.

But the industry’s biggest players know there is a deeper problem. In a recent call for research partnerships, Sony’s robotics division highlighted a core issue holding back its own machines.

It noted that today’s humanoid and animal-mimicking robots have a “limited number of joints”, which creates a “disparity between their movements and those of the subjects they imitate, significantly diminishing their … value”. Sony is calling for new “flexible structural mechanisms” – in essence, smarter physical bodies – to create the dynamic motion that is currently missing.

The core issue is that humanoid robots tend to be designed around software that controls everything centrally. This “brain-first” approach results in physically unnatural machines. An athlete moves with grace and efficiency because their body is a symphony of compliant joints, flexible spines and spring-like tendons. A humanoid robot, by contrast, is a rigid assembly of metal and motors, connected by joints with limited degrees of freedom.

To fight their body’s weight and inertia, robots have to make millions of tiny, power-hungry corrections every second just to avoid toppling over. As a result, even the most advanced humanoids can only work for a few hours before their batteries are exhausted.

To put this in perspective, Tesla’s Optimus robot consumes around 500 watts of power per second for a simple walk. A human accomplishes a more demanding brisk walk using only around 310 watts per second. The robot is therefore burning nearly 45% more energy to accomplish a simpler task, which is a considerable inefficiency.

So, does this mean the entire industry is on the wrong path? When it comes to their core approach, yes. Unnatural bodies demand a supercomputer brain and an army of powerful actuators, which in turn make robots heavier and thirstier for energy, deepening the very problem they aim to solve. The progress in AI might be breathtaking, but it leads to diminishing returns.

Tesla’s Optimus, for instance, is smart enough to fold a t-shirt. Yet the demonstration actually reveals its physical weakness. A human can fold a t-shirt without really looking, using their sense of touch to feel the fabric and guide their movements.

Optimus, with its relatively rigid, sensor-poor hands, relies on its powerful vision and AI brain to meticulously plan every tiny motion. It would likely be defeated by a crumpled shirt on a messy bed, because its body lacks the physical intelligence to adapt to the unpredictable state of the real world... (MORE - details)
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#2
Railko Offline
What might also help is adding "reflexes", or preprogrammed actions into the robots that override normal processing by the machine's software. Like how animals at least partially walk due to reflex (or maybe instinct) and have automatic responses that go with those movements. I guess that's part of designing the machine with more responsive, smarter bodies and programming can take care of the rest, but I wonder if there is a way to add that software to the limbs itself to further ease the stresses on the machine. Similar to the touch sensors they mentioned, but joint specific.

I'm not an engineer though, and this might be more energy intensive than what they're doing now, but I wonder.
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#3
stryder Offline
(Aug 23, 2025 05:15 AM)Raikuo Wrote: What might also help is adding "reflexes", or preprogrammed actions into the robots that override normal processing by the machine's software. Like how animals at least partially walk due to reflex (or maybe instinct) and have automatic responses that go with those movements. I guess that's part of designing the machine with more responsive, smarter bodies and programming can take care of the rest, but I wonder if there is a way to add that software to the limbs itself to further ease the stresses on the machine. Similar to the touch sensors they mentioned, but joint specific.

I'm not an engineer though, and this might be more energy intensive than what they're doing now, but I wonder.

The Human heart functions like that. Considering it is a muscle and has some nerve tissue within it. It's capable of charging a nerve response to create a beat and pump. The brain also has the ability to send it signals so as to increase the beats in times of stress. In certain neurological degenerative conditions (and heart conditions) this can lead to the loss of that communication which then leads to people having pacemakers implanted.

Further to that Breathing, you never consciously think of breathing in your next breath of air (unless you are of course suffocating or drowning, which both should be avoided where possible.)

So there is indeed semi-autonomous sub-components in the actual world, and in some respects designers and engineers are often inspired by such things in their creations.

One of development was soft robots which involves harnessing reflex engineering.

https://techxplore.com/news/2025-05-brai...-legs.html

So in essence it would be possible to generate the simplified activities of walking, without increasing the need for computation or power just by using physics, which then opens up how to use the power and processing for refining the movements further.

btw, Belated welcome to the forum!.
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#4
Railko Offline
(Aug 23, 2025 11:06 AM)stryder Wrote:
(Aug 23, 2025 05:15 AM)Raikuo Wrote: What might also help is adding "reflexes", or preprogrammed actions into the robots that override normal processing by the machine's software. Like how animals at least partially walk due to reflex (or maybe instinct) and have automatic responses that go with those movements. I guess that's part of designing the machine with more responsive, smarter bodies and programming can take care of the rest, but I wonder if there is a way to add that software to the limbs itself to further ease the stresses on the machine. Similar to the touch sensors they mentioned, but joint specific.

I'm not an engineer though, and this might be more energy intensive than what they're doing now, but I wonder.

The Human heart functions like that.  Considering it is a muscle and has some nerve tissue within it.  It's capable of charging a nerve response to create a beat and pump.  The brain also has the ability to send it signals so as to increase the beats in times of stress.  In certain neurological degenerative conditions (and heart conditions) this can lead to the loss of that communication which then leads to people having pacemakers implanted.

Further to that Breathing, you never consciously think of breathing in your next breath of air (unless you are of course suffocating or drowning, which both should be avoided where possible.)

So there is indeed semi-autonomous sub-components in the actual world, and in some respects designers and engineers are often inspired by such things in their creations.

One of development was soft robots which involves harnessing reflex engineering.

https://techxplore.com/news/2025-05-brai...-legs.html

So in essence it would be possible to generate the simplified activities of walking, without increasing the need for computation or power just by using physics, which then opens up how to use the power and processing for refining the movements further.

btw, Belated welcome to the forum!.

Oh wow, that's incredible, and almost exactly like what I was thinking - in a way it's better than what I was thinking. Some way for the limb to react on its own, and then a processor for further refinement, but that article shows that you don't even need the processor, just pure physics. I know the previous article also touched upon similar, but I didn't know the effects could be so profound in machines - I was thinking it would be on a smaller scale, such as legs that absorb shock or limbs that bounce back when crashing into objects. It's pretty cool that they can get that behavior just from a couple of tubes and some air, and it moves so lifelike too (particularly in the water, I've never seen a machine doggy paddle before.) I'd love to see more machines like that in my lifetime.

And thank you!
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