Computer scientists find mass extinctions can accelerate evolution

#1
C C Offline
http://www.sciencedaily.com/releases/201...151223.htm

RELEASE: A computer science team at The University of Texas at Austin has found that robots evolve more quickly and efficiently after a virtual mass extinction modeled after real-life disasters such as the one that killed off the dinosaurs. Beyond its implications for artificial intelligence, the research supports the idea that mass extinctions actually speed up evolution by unleashing new creativity in adaptations.

Computer scientists Risto Miikkulainen and Joel Lehman co-authored the study published today in the journal PLOS One, which describes how simulations of mass extinctions promote novel features and abilities in surviving lineages.

"Focused destruction can lead to surprising outcomes," said Miikkulainen, a professor of computer science at UT Austin. "Sometimes you have to develop something that seems objectively worse in order to develop the tools you need to get better."

In biology, mass extinctions are known for being highly destructive, erasing a lot of genetic material from the tree of life. But some evolutionary biologists hypothesize that extinction events actually accelerate evolution by promoting those lineages that are the most evolvable, meaning ones that can quickly create useful new features and abilities.

Miikkulainen and Lehman found that, at least with robots, this is the case. For years, computer scientists have used computer algorithms inspired by evolution to train simulated robot brains, called neural networks, to improve at a task from one generation to the next. The UT Austin team's innovation in the latest research was in examining how mass destruction could aid in computational evolution.

In computer simulations, they connected neural networks to simulated robotic legs with the goal of evolving a robot that could walk smoothly and stably. As with real evolution, random mutations were introduced through the computational evolution process. The scientists created many different niches so that a wide range of novel features and abilities would come about.

After hundreds of generations, a wide range of robotic behaviors had evolved to fill these niches, many of which were not directly useful for walking. Then the researchers randomly killed off the robots in 90 percent of the niches, mimicking a mass extinction.

After several such cycles of evolution and extinction, they discovered that the lineages that survived were the most evolvable and, therefore, had the greatest potential to produce new behaviors. Not only that, but overall, better solutions to the task of walking were evolved in simulations with mass extinctions, compared with simulations without them.

Practical applications of the research could include the development of robots that can better overcome obstacles (such as robots searching for survivors in earthquake rubble, exploring Mars or navigating a minefield) and human-like game agents.

"This is a good example of how evolution produces great things in indirect, meandering ways," explains Lehman, a former postdoctoral researcher in Miikkulainen's lab, now at the IT University of Copenhagen. He and a former student of Miikkulainen's at UT Austin, Kenneth Stanley, recently published a popular science book about evolutionary meandering, "The Myth of the Objective: Why Greatness Cannot Be Planned." "Even destruction can be leveraged for evolutionary creativity."

This research was funded by the National Science Foundation (NSF), National Institutes of Health and UT Austin's Freshman Research Initiative. Funding from NSF was provided through grants to BEACON, a multi-university center established to study evolution in action in natural and virtual settings. The University of Texas at Austin is a member of BEACON. Evolutionary biologists in BEACON assisted Miikkulainen and Lehman in designing the research project and interpreting the results.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Article AI's mass-produced science is coming. What happens to scientists? C C 0 1,560 Jul 15, 2026 06:00 PM
Last Post: C C
  Research World’s first non-silicon 2D computer developed C C 0 3,936 Jun 12, 2025 06:37 PM
Last Post: C C
  Article Melbourne start-up launches 'biological computer' made of human brain cells C C 0 4,258 Mar 5, 2025 07:02 PM
Last Post: C C
  Research Computer scientists invent an efficient new way to count C C 0 4,028 May 17, 2024 03:35 PM
Last Post: C C
  Research Physicists finally find a problem only quantum computers can do C C 2 4,248 Mar 15, 2024 02:49 AM
Last Post: confused2
  Research Method identified to double computer processing speeds C C 0 3,831 Feb 23, 2024 05:40 PM
Last Post: C C
  Software engineering or computer science? Ostronomos 10 5,592 Mar 8, 2023 12:51 AM
Last Post: Syne
  How to test if we’re living in a computer simulation C C 11 5,800 Nov 27, 2022 07:53 AM
Last Post: Kornee
  Britain's butterflies are getting bigger as climate changes (computer vision) C C 0 3,814 Apr 5, 2022 06:12 PM
Last Post: C C
  A computer made of water and pipes Magical Realist 3 4,614 Dec 16, 2021 05:15 PM
Last Post: Magical Realist



Users browsing this thread: 2 Guest(s)