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Who is thinking about security & privacy for augmented reality?

#1
C C Offline
https://www.technologyreview.com/s/60914...d-reality/

EXCERPT: [...] While the technology and applications underlying AR are rapidly advancing, however, little thought has been given to how these systems should protect the security, privacy, or safety of users. Starting in 2011—before Google Glass was announced, when such technologies were still largely in the realm of science fiction—my collaborators and I have been working to understand and address this gap.

For example, imagine moving around the world wearing an AR headset that provides useful functionality: it recognizes colleagues and reminds you of your next meeting with them; it shows walking and driving directions overlaid directly on the road; it automatically translates text and speech when you travel; and it lets you play Pokemon with your kids. Now imagine accidentally installing a malicious application that blocks your view of oncoming cars as you’re crossing the street, startles you with scurrying spiders, makes people you know look like strangers, or plasters everything with distracting advertisements. At the same time, you might find it a bit creepy that the device and its applications have access to a constant video and audio feed of your surroundings, not to mention that you’re being recorded by other people’s devices.

The question my work asks is: how should AR systems be designed to enable the former but prevent the latter?

MORE: https://www.technologyreview.com/s/60914...d-reality/
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#2
Syne Offline
Unauthorized access to your own device is already a personal computing concern, and being captured on other people's devices is already covered under the lack of expectation to privacy in public.
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#3
RainbowUnicorn Offline
(Nov 10, 2017 04:09 AM)C C Wrote: https://www.technologyreview.com/s/60914...d-reality/

EXCERPT: [...] While the technology and applications underlying AR are rapidly advancing, however, little thought has been given to how these systems should protect the security, privacy, or safety of users. Starting in 2011—before Google Glass was announced, when such technologies were still largely in the realm of science fiction—my collaborators and I have been working to understand and address this gap.

For example, imagine moving around the world wearing an AR headset that provides useful functionality: it recognizes colleagues and reminds you of your next meeting with them; it shows walking and driving directions overlaid directly on the road; it automatically translates text and speech when you travel; and it lets you play Pokemon with your kids. Now imagine accidentally installing a malicious application that blocks your view of oncoming cars as you’re crossing the street, startles you with scurrying spiders, makes people you know look like strangers, or plasters everything with distracting advertisements. At the same time, you might find it a bit creepy that the device and its applications have access to a constant video and audio feed of your surroundings, not to mention that you’re being recorded by other people’s devices.

The question my work asks is: how should AR systems be designed to enable the former but prevent the latter?

MORE: https://www.technologyreview.com/s/60914...d-reality/

Augmented Reality will be a purchase agreement.
one which will require you to waive all your rights prior to purchase.
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#4
Leigha Offline
I don't wish to have technology intercept my perception of the world, etc. I think if one becomes that dependent on technology, then you will end up with dire consequences. There aren't enough lawyers to piece together enough documentation to prevent those consequences from happening, or pay anyone enough money for the disasters that may await. I like technology, but it's useful to me as I control it. Once it's controlling me, it's no longer useful to me, and more of a risk in my life.
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#5
stryder Offline
One of the main pros for Augmented Reality over fully Virtual Reality is the fact that you keep observation of the world around you rather than being completely submerged.
This is useful in dealing with a number of problems like for instance Situation Awareness and the "Woozy" factor (as mentioned in the film Toys, 1992)

There is also the other less considered point, that while you are in a Virtual World and fully absorbed, the world around you might well giggle at the "Mime (wikipedia.org)" display. This can make you feel a bit of a prat if you actually had Situation Awareness like an Augmented system gives you. So Augmentation means you are less likely to be caught with your virtual pants down.

Privacy and Security currently falls upon the companies that produce the devices for people to use. Most people will likely use such systems either in their own homes or within a workplace (CAD's planned and now executed evolution) In the case of the workplace, security doesn't just fall upon the device but the environment and network it's used, in some respects it falls upon the company using that equipment to make it comply with both Privacy and Security if not just for Industrial Secrets.

The person in the home unfortunately as a consumer is either limited by what is commercially available as an option, or by Geeking out and getting more savy with dealing with all the security and privacy problems that keep emerging. (In some respects you can imply that criminality has it's own form of Singularity on the rise)

There have been a number of high profile cases of equipment that doesn't meet the grade in regards to Child Monitoring devices, Netwired Dolls and "-smart" devices in the home. If corporations haven't learnt from these as a learning curve, then they don't deserve to stay in business.
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#6
RainbowUnicorn Offline
(Nov 11, 2017 03:01 AM)stryder Wrote: One of the main pros for Augmented Reality over fully Virtual Reality is the fact that you keep observation of the world around you rather than being completely submerged.
This is useful in dealing with a number of problems like for instance Situation Awareness and the "Woozy" factor (as mentioned in the film Toys, 1992)

There is also the other less considered point, that while you are in a Virtual World and fully absorbed, the world around you might well giggle at the "Mime (wikipedia.org)" display.  This can make you feel a bit of a prat if you actually had Situation Awareness like an Augmented system gives you.  So Augmentation means you are less likely to be caught with your virtual pants down.

Privacy and Security currently falls upon the companies that produce the devices for people to use.  Most people will likely use such systems either in their own homes or within a workplace (CAD's planned and now executed evolution) In the case of the workplace, security doesn't just fall upon the device but the environment and network it's used, in some respects it falls upon the company using that equipment to make it comply with both Privacy and Security if not just for Industrial Secrets.

The person in the home unfortunately as a consumer is either limited by what is commercially available as an option, or by Geeking out and getting more savy with dealing with all the security and privacy problems that keep emerging.  (In some respects you can imply that criminality has it's own form of Singularity on the rise)

There have been a number of high profile cases of equipment that doesn't meet the grade in regards to Child Monitoring devices, Netwired Dolls and "-smart" devices in the home.  If corporations haven't learnt from these as a learning curve, then they don't deserve to stay in business.

stryder this is one of my pet-peev subjects.
companys trying to be 1st to the market with products that disolve consumer protection in exchange for market saturation of a product that then negatively colours the market and public opinion of companys & science.

Quote:(In some respects you can imply that criminality has it's own form of Singularity on the rise)

There have been a number of high profile cases of equipment that doesn't meet the grade in regards to Child Monitoring devices, Netwired Dolls and "-smart" devices in the home. If corporations haven't learnt from these as a learning curve, then they don't deserve to stay in business.

Quote:then they don't deserve to stay in business.
how does a consumer(working class 25k$ per year wage/salary[this is the majority of the working class population & majority consumer base whom pay the highest proportional tax]) force a non deserving company out of business ?
keeping in mind the US business model is religousley anti-regulation

sure the saying
Quote:If corporations haven't learnt from these as a learning curve, then they don't deserve to stay in business.
corporations /companys...
there is a specific need to specify companys because the emotive distancing from a company being accountable is quite an issue here as the  "face-less" mega rich corporation is seen as a self policing/ aka no regulation autonomous bot...
and what the subject is, is public saftey.
not private profit.

hence the noticable constant twisting of the subject context to shift the debate by many people.
(note to the reader, you think i sound like a socialist now? thats your own bias showing its self in your ego)

Quote:Netwired Dolls
i read up on the net wired dolls when they 1st got their selected media controlled product evaluations as they released their pre-market advertising campaigne.
it was planely obvious they posed a serious threat to children.
most critques who posted on the subject kissed the companys ass(getting free stuff & being paid to review products, chasing the money & clicks) & eluded to the easy possibility while suggesting the parents have control, panderng to the qwasi pretencts of parents maintaining power when purchase of the doll actually reliquished power over the childrens safety.

they wanted to be 1st on the market but did not want them to be 1st rate products.
they wanted 1st rate profit, but did not want to spend 1st rate R&D to make them 1st rate quality.

who wants an anti gravity car for their kids to drive to the local shops ?
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