https://aeon.co/ideas/murder-in-virtual-...be-illegal
EXCERPT: [...] It’s a small step from here to truly inhabiting the body of another person in VR. But the consequences of such complete identification are unknown, as the German philosopher Thomas Metzinger has warned. There is the risk that virtual embodiment could bring on psychosis in those who are vulnerable to it, or create a sense of alienation from their real bodies when they return to them after a long absence. People in virtual environments tend to conform to the expectations of their avatar, Metzinger says. A study by Stanford researchers in 2007 dubbed this ‘the Proteus effect’: they found that people who had more attractive virtual characters were more willing to be intimate with other people, while those assigned taller avatars were more confident and aggressive in negotiations. There’s a risk that this behaviour, developed in the virtual realm, could bleed over into the real one.
In an immersive virtual environment, what will it be like to kill? Surely a terrifying, electrifying, even thrilling experience. But by embodying killers, we risk making violence more tantalising, training ourselves in cruelty and normalising aggression. The possibility of building fantasy worlds excites me as a filmmaker – but, as a human being, I think we must be wary. We must study the psychological impacts, consider the moral and legal implications, even establish a code of conduct....
EXCERPT: [...] It’s a small step from here to truly inhabiting the body of another person in VR. But the consequences of such complete identification are unknown, as the German philosopher Thomas Metzinger has warned. There is the risk that virtual embodiment could bring on psychosis in those who are vulnerable to it, or create a sense of alienation from their real bodies when they return to them after a long absence. People in virtual environments tend to conform to the expectations of their avatar, Metzinger says. A study by Stanford researchers in 2007 dubbed this ‘the Proteus effect’: they found that people who had more attractive virtual characters were more willing to be intimate with other people, while those assigned taller avatars were more confident and aggressive in negotiations. There’s a risk that this behaviour, developed in the virtual realm, could bleed over into the real one.
In an immersive virtual environment, what will it be like to kill? Surely a terrifying, electrifying, even thrilling experience. But by embodying killers, we risk making violence more tantalising, training ourselves in cruelty and normalising aggression. The possibility of building fantasy worlds excites me as a filmmaker – but, as a human being, I think we must be wary. We must study the psychological impacts, consider the moral and legal implications, even establish a code of conduct....