Predicting people's taste in art + AI model probes virus spread from animal to human

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New AI model helps understand virus spread from animals to humans
https://www.gu.se/node/58306

RELEASE: A new model that applies artificial intelligence to carbohydrates improves the understanding of the infection process and could help predict which viruses are likely to spread from animals to humans. This is reported in a recent study led by researchers at the University of Gothenburg.

Carbohydrates participate in nearly all biological processes - yet they are still not well understood. Referred to as glycans, these carbohydrates are crucial to making our body work the way it is supposed to. However, with a frightening frequency, they are also involved when our body does not work as intended. Nearly all viruses use glycans as their first contact with our cells in the process of infection, including our current menace SARS-CoV-2, causing the COVID-19 pandemic.

A research group led by Daniel Bojar, assistant professor at the University of Gothenburg, has now developed an artificial intelligence-based model to analyze glycans with an unprecedented level of accuracy. The model improves the understanding of the infection process by making it possible to predict new virus-glycan interactions, for example between glycans and influenza viruses or rotaviruses: a common cause for viral infections in infants.

As a result, the model can also lead to a better understanding of zoonotic diseases, where viruses spread from animals to humans.

"With the emergence of SARS-CoV-2, we have seen the potentially devastating consequences of viruses jumping from animals to humans. Our model can now be used to predict which viruses are particularly close to "jumping over". We can analyze this by seeing how many mutations would be necessary for the viruses to recognize human glycans, which increases the risk of human infection. Also, the model helps us predict which parts of the human body are likely targeted by a potentially zoonotic virus, such as the respiratory system or the gastrointestinal tract", says Daniel Bojar, who is the main author of the study.

In addition, the research group hopes to leverage the improved understanding of the infection process to prevent viral infection. The aim is to use the model to develop glycan-based antivirals, medicines that suppress the ability of viruses to replicate.

"Predicting virus-glycan interactions means we can now search for glycans that bind viruses better than our own glycans do, and use these "decoy" glycans as antivirals to prevent viral infection. However, further advances in glycan manufacturing are necessary, as potential antiviral glycans might include diverse sequences that are currently difficult to produce", Daniel Bojar says.

He hopes the model will constitute a step towards including glycans in approaches to prevent and combat future pandemics, as they are currently neglected in favor of molecules that are simpler to analyze, such as DNA. "The work of many groups in recent years has really revolutionized glycobiology and I think we are finally at the cusp of using these complex biomolecules for medical purposes. Exciting times are ahead," says Daniel Bojar.


Computers Predict People's Tastes in Art
https://www.caltech.edu/about/news/compu...tes-in-art

RELEASE: Do you like the thick brush strokes and soft color palettes of an impressionist painting such as those by Claude Monet? Or do you prefer the bold colors and abstract shapes of a Rothko? Individual art tastes have a certain mystique to them, but now a new Caltech study shows that a simple computer program can accurately predict which paintings a person will like.

The new study, appearing in the journal Nature Human Behaviour, utilized Amazon's crowdsourcing platform Mechanical Turk to enlist more than 1,500 volunteers to rate paintings in the genres of impressionism, cubism, abstract, and color field. The volunteers' answers were fed into a computer program and then, after this training period, the computer could predict the volunteers' art preferences much better than would happen by chance.

"I used to think the evaluation of art was personal and subjective, so I was surprised by this result," says lead author Kiyohito Iigaya, a postdoctoral scholar who works in the laboratory of Caltech professor of psychology John O'Doherty.

The findings not only demonstrated that computers can make these predictions but also led to a new understanding about how people judge art. "The main point is that we are gaining an insight into the mechanism that people use to make aesthetic judgments," says O'Doherty. "That is, that people appear to use elementary image features and combine over them. That's a first step to understanding how the process works."

In the study, the team programmed the computer to break a painting's visual attributes down into what they called low-level features—traits like contrast, saturation, and hue—as well as high-level features, which require human judgment and include traits such as whether the painting is dynamic or still.

"The computer program then estimates how much a specific feature is taken into account when making a decision about how much to like a particular piece of art," explains Iigaya. "Both the low- and high-level features are combined together when making these decisions. Once the computer has estimated that, then it can successfully predict a person's liking for another previously unseen piece of art."

The researchers also discovered that the volunteers tended to cluster into three general categories: those who like paintings with real-life objects, such as an impressionist painting; those who like colorful abstract paintings, such as a Rothko; and those who like complex paintings, such as Picasso's cubist portraits. The majority of people fell into the first "real-life object" category. "Many people liked the impressionism paintings," says Iigaya.

What is more, the researchers found that they could also train a deep convolutional neural network (DCNN) to learn to predict the volunteer's art preferences with a similar level of accuracy. A DCNN is a type of machine-learning program, in which a computer is fed a series of training images so that it can learn to classify objects, such as cats versus dogs. These neural networks have units that are connected to each other like neurons in a brain. By changing the strength of the connection of one unit to another, the network can "learn."

In this case, the deep-learning approach did not include any of the selected low- or high-level visual features used in the first part of the study, so the computer had to "decide" what features to analyze on its own.

"In deep-neural-network models, we do not actually know exactly how the network is solving a particular task because the models learn by themselves much like real brains do," explains Iigaya. "It can be very mysterious, but when we looked inside the neural network, we were able to tell that it was constructing the same feature categories we selected ourselves." These results hint at the possibility that features used for determining aesthetic preference might emerge naturally in a brain-like architecture.

"We are now actively looking at whether this is indeed the case by looking at people's brains while they make these same types of decisions," says O'Doherty.

In another part of the study, the researchers also demonstrated that their simple computer program, which had already been trained on art preferences, could accurately predict which photos volunteers would like. They showed the volunteers photographs of swimming pools, food, and other scenes, and saw similar results to those involving paintings. Additionally, the researchers showed that reversing the order also worked: after first training volunteers on photos, they could use the program to accurately predict the subjects' art preferences.

While the computer program was successful at predicting the volunteers' art preferences, the researchers say there is still more to learn about the nuances that go into any one individual's taste.

"There are aspects of preferences unique for a given individual that we have not succeeded in explaining using this method," says O'Doherty. "This more idiosyncratic component may relate to semantic features, or the meaning of a painting, past experiences, and other individual personal traits that might influence valuation. It still may be possible to identify and learn about those features in a computer model, but to do so will involve a more detailed study of each individual's preferences in a way that may not generalize across individuals as we found here."
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