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Full Version: Thunderbirds Review (boardgame)
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EXCERPT: . . . The heart of the boardgame is true to the heart of the original 60s tv show upon which it is based – as members of International Rescue you have at your disposal a number of technologically advanced craft to aid you in keeping humanity safe and thwarting the evil machinations of the Hood. Except in this case, instead of using dark magic from a temple in the Malaysian jungle to telepathically control the Tracies’ manservant, you’re moving a little purple miniature along the turn track. If it reaches a Scheme card before your team are able to foil it, everyone loses. And if it isn’t Scheme cards, it’s Disasters. And hoo boy are there a lot of disasters...